Thursday, 8 August 2013

7th August 2013

This week I am concentrating on finishing the 'Island Level'. I have begun modelling the pier and roads. I have also made the sea. Water is a very complex material to make. The water material is unlit as unlit materials render much faster it also needs to move randomly, appear to reflect the sky and it also requires a level of specularity. The following texture creates a surface that moves in realtime and also has reflections. 



This resulted in the material which can be seen in the image below. I also added fog as this adds atmosphere and a more realistic appearance to the sea in the distance. In this case I added an Exponential Height Fog actor.




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