This is the model of the 'C Class' Cells from Spike Island Prison. These cells held four prisoners and while they were considerably more 'comfortable' than the solitary confinement cells, they were still very grotty and dull.
Texturing a lighting was very important. The mattresses were filthy and the surfaces were mouldy and damp with peeling paint. I am happy with the texturing on the ceiling as I added some decals to create a crumbling type of effect but I think some more could be added to the walls. The bump mapping does help bring out the texture of years and years of layers of paint.
The cells have a toilet and washbasin and also a mirror above the sink. The mirror was made using a SceneCaptureReflectActor (seen in the image below). This actor allows a texture to be created which can be applied to a static mesh, which results in a dynamic reflection that changes as you move within the space.
However the SceneCaptureReflectActor does not appear when the game is run. I would like to add some lighting coming in through the window however I have not been able to do this yet.
I have made some audio cues for this space to go in the background. The main sound created for the cell is the hum of fluorescent lighting which was very prominent.
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