Thursday, 29 August 2013

29th August 2013

I have added some sound clips to the cells. I used some clips of generic sounds such as doors banging and footsteps in the distance. I then added a plugin to the clips to recreate the reverberation of the spaces. UDK requires that the audio files be in a 16bit .wav format with a sample rate of either 22.05Hz or 44.1Hz. 

In the C Class cells I added an AmientSoundSimple to the level which is a constant background noise. The sound I added is the hum from a fluorescent light bulb which could be heard the day I visited the cell. I also added other sounds into the level which are triggered as the player walks around the space. I added these sounds as AmbientSoundSimpleToggleableNonLooping as these sounds can be triggered using kismet. I then added a trigger to each sound in the level and set them up in kismet so that when the player touches the trigger the sound clip is played only once and does not continue to play in a continuous loop (this was done by setting the max trigger count to 1) so that the trigger is only set off once and not every time the player touches it.

I also added some more texturing/decals to the C Class cell to get across the damp and mould effect.



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