Wednesday, 28 August 2013

28th August 2013

This is my model of the solitary confinement cells in the Mitchell Block on Spike Island Prison. These cells are extremely dark and oppressive. They consist of a small barrel vault room made of brick. There is a lot of mould and they are very damp. The cell has a small window which leaves in hardly any light. The only furniture in the room is a mattress on a concrete base. These cells are basic to say the least.


I focused on texturing and lighting to really capture the atmosphere of the space. I used a very high resolution red brick texture which matched as closely as possible to the brick found in the actual cell. I then applied decals to the surfaces in order to get the moss, mould and damp effects seen on every surface. 


I also used bump mapping in order to bring out the texture and feel of the red bricks which works well with the dim lighting used in the cell.


These cells are very dimly lit, even more so than appears in the renderings I have shown. The cells are extremely dark and you can only begin to make out shapes after a few minutes of your eyes adjusting to the darkness. For this reason I have added a dim point light which can be turned on or off to allow the user to get a feel for the damp and oppressive cell. I have also added a flashlight which can be turned on or off however, the flashlight can only move in a horizontal direction and cannot move up and down. This is something that I am working on. The effect of the flashlight can be seen below with the light both turned on and off.




I have prepared some audio cues such as banging doors, jangling keys and dripping water for use with in the cells. The audio cues have a reverberation applied to which matches the acoustic environment of the actual cell.

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