Today I spent most of the day in the VR lab working between 3D studio max and UDK. I managed to make a textured mesh as export it from 3Ds max as a .fbx file. However, while I was able to import the mesh into UDK as a package and view the asset in real time with its textures and materials intact, I was unable to get the mesh to display in my world space when I dragged it into the viewer. I will work on this tomorrow as it is very important to get these things right and iron out any wrinkles before I begin more detailed modelling.
I also spent some time this evening researching the effect on emotion in interactive environments and some of the technical aspects of story design. I hope to do some more research into these areas tomorrow. Hopefully I will get to Spike Island for an initial site visit later on this week and as I would like to get a first hand perspective of the Island itself.
one possible reason for the "missing" model when you import it into UDK is the scale. In other words, the model is imported, however its scale is tiny and simply not visible.
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