Most of today was spent working between 3D studio max and UDK. I created a simple static mesh with materials and textures and exported this as a .fbx file. I then imported this into UDK in a package and I was able to drag the mesh from the assets menu into the world space. The mesh came with materials and textures intact. I was able to preview this in the game window and I was also able to add collision properties to the mesh so the user collided with the surface of the mesh and didn't travel through it.
I also spent some of the day working on various types of texturing techniques in 3d studio max and how to implement these. I spent the morning researching some of the concepts that I had begun to research yesterday with regards to the technical aspects of designing a story and also some of the psychological aspects of game design.
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