I
have had a lot of trouble with UDK and importing my meshes from 3D studio max
into the UDK platform. I created my mesh and textured it in 3D studio max. I
then exported the mesh as a .FBX file. I opened UDK and went to import the mesh
into my assets browser, however, every time I went to import the file, UDK
crashed and I had to force quite the program. I tried a lot of things to get
the file right. Firstly I selected all my vertices and welded them, just to
make sure my mesh was contiguous. I then added a normal modifier and unified
normals to correct any vertex alignment issues. I reset the xform and then
re-exported my file. UDK still crashed. I then removed all my textures and
applied a standard material to my mesh, exported the file and imported it into
UDK. Finally UDK did not crash and my model was loaded into my assets. I will
need to figure out why the texture was causing so many problems as this could
prove to be a serious issue as it would severely slow down the whole modeling
process.
Once
I had imported my mesh into UDK I then was able to place it in a world to see
what the model looked like. Here a second issue arose and that was to do with
scale. When I added the mesh into the world it was quite small and not to scale
relative to the user. I tried many different unit setups in 3D studio max to
rectify this. The one that seems to work now is to customize my unit set up to
1uu(unreal unit) = 2.56 cm. Then in my system set up, set 1 unit as 2.56. Then
when I import my model to UDK the model appears to scale.
No comments:
Post a Comment