I came across an online game 'Medieval Vitoria-Gasteiz'. The concept behind the game is of interest to me. This idea that the user is transported back in time to get some idea of what the city was like in the past. I think this could work well in relation to Spike Island in order to enrich the experience between the user and the model.
There has been research carried out exploring the advantages of this 'Virtual Heritage' and its ability to enhance the users experience, and I think I should examine this area further.